Super Spartan II / Junk Jungle I
Kusanagi and her team begin operating as the Shell Squad after being scouted by Aramaki. At some point, the cyberbrain of the Foreign Minister's interpreter was infected by a virus. Aramaki senses that Col. Malles, who is living in exile in the country, is trying to interfere with a secret meeting. He orders Kusanagi to back-trace the hack and find the culprit.
Aired 14/07/2026EP 2 - Super Spartan II / Junk Jungle I

THE GHOST IN THE SHELL
The year is 2029. In near-future Japan, where the world has become highly information-intensive, with a vast corporate network covering the planet, electrons and light pulsing through it. But the nation-state and ethnic groups still survive.
Motoko Kusanagi, a full-body cyborg, leads an elite combat unit, including Batou. While commanding her team, Kusanagi envisions the creation of a specialized task force to preemptively strike against emerging threats. Meanwhile, Daisuke Aramaki of the Ministry of Internal Affairs, who had been planning to establish a similar unit, recruited Kusanagi and her team. Together, they begin operations as Public Security Section 9—an offensive tactical unit known as “Shell Squad.” As they confront complex cybercrimes and international conspiracies, the existence of a mysterious, unidentified hacker known as The “Puppet Master” emerges on the horizon of their investigation.
What fate awaits Kusanagi? And what is the Puppet Master’s true objective? A new era of cyberpunk action begins.
(Source:攻殻機動隊 THE GHOST IN THE SHELL Site)